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XR for AEC (Architecture, Engineering, and Construction): Present, future, and future

XR for AEC (Architecture, Engineering, and Construction): Present, future, and future

hi there so introduction that we are
we’re a technology studio for AEC so we’re applying the spatial technology
into the AEC industry I come from an architecture background of that utilizes
architects here in Portland before starting this company and so today I
want to talk about where the technology is right now for architecture for
construction what’s available what’s easy to use and can be applied right now
what people are starting to do and then how this is shifting and moving the
industry forward and where we’re going eventually so starting out president first thing as an example I recently
designed a building for links and learning teach us with them we could use
it as a teaching content people can teach classes ballot Revit and in
designing this I got to bring back my architecture roots and use all of this
spatial technology in the design process which was really fun starting out we had
to pick a site and so I started out looking maps and then need to understand
the state I knew that I needed someplace that the right sort density part of the
city and so I went to Google Earth VR and I could just Trumpler and explore
the city and find unoccupied portal on all of my requirements so I got to
develop my site like a giant with full understanding the context of the
space and then without needing to even go to a site as they call them with real
architectural design always do a site visit within just even as I can find my
site and I can start actually working on the design then the next steps I went to
Google blocks and I knew the basic program that I needed to achieve and so
having learned about the site conditions I could start massing outline
programming and so David arrived got office I leave the lobby in the middle
and I had all these design constraints that I can start working with in three
dimensions this sort of design process makes it huge difference I believe in I
mean architects for creating spaces we’re constantly working in drawings but
the point is to make places for people to occupy and it makes a big difference
to have people thinking in three dimensions as they’re designing
three-dimensional spaces and that’s what this is all about once I had the basic
diagram laid out I could export that directly to tilt brush and start working
out the detailing of the space and start laying out window patterns are figuring
out how we’re getting into spaces diagramming with arrows and words and by
the time I was done with that process that was a few hours into this and
already I have a really good idea of how this they should be and I’ve been able
to just grab it expand it and occupy the space throughout the entire process of
this very early design then I can actually take what I’ve needed to rush
imported into Revit and start hard lining the design where I use that as a
backdrop and it’s actually a three dimensional overlay so when I look at
Fran I’ve got all of my notes there I start laying on my walls in my windows
rationalizing and getting it precise because this what we’re talking about
here this is using very much consumer focused design tools in fact till brush
is not intended to be a design tool it’s a very good art tool for people having
special arguments in testan stuff made but it doesn’t have understatement it’s
something I’ve been program houses you bring that in and you can overlay and
right from the start the design is build with three in mind all of those pieces
are really fun I’m actually excited to see what Wilde brings to the table with
having a more collaborative kind of process that’s more focused on designers
and then you get to the point where you’re doing the more technical
architects job dragging this out between all the details it’s really really
important that architects are occupying their spaces frequently this is
something that’s never been possible before
and suddenly throughout the process you can actually walk into the space and see
what you’ve been doing and find all of your mistakes and for then having to do
all of that work this this is where architects start saving a lot of money
starting when when they’re using these tools and preventing rework and doing
the job right the first time so we have design tools now we’re using this early
on as a verification tool obviously are also as a presentation tool there’s a
lot of ways you have meetings in PR and you can see this and show your client
this is what we’re teaching you and then they can understand it right so these
are tools that exist already it’s they’re very simple to do
anybody can do it without so they don’t have a program or anything like that things get really interesting when you
start applying custom applications and that’s so we do some of this for people
we help firms get set up with the current state of the industry a lot of
there’s a lot of opportunity in these very project focused linemen rain and I
need this design tool that does exactly this so I want to give some examples
just some examples from our own works up from others that demonstrate the kind of
power that people are already applying to their design process this this is
part of a suite of tools that we have for medical design when designing
hospitals design process so what they if you full-scale cardboard mock-up so a
lot of time in the past which are intensely expensive and when you make
want to make a sign change you have to say alright we’re going to move all the
cardboard around come back in a week what we rent out this warehouse
throughout the entire time so we have these ergonomic studies that we can do
where the doctors and the nurses and edematous are making that needed right
there on the spot or another example is using these same tools for simulation
where we look at the efficiency of a user flow through space and we can look
at different design options and then something know our data about what is
the best most efficient way to leg up the space and it’s really exciting to
get to apply this for firms we also encourage designers to begin to
understand how to stuffing themselves this I actually made
one I’m still an architect it was just for my one project where I needed to lay
out a whole campus this is my campus development and I knew how many units I
had to fit on there and I need to test out different designs and I got really
frustrated designing what I thought would be good and then jumping in
discovering that it it actually felt really bad but it took so long those
iterations so we do this together where I can be a Cheyenne who buildings around also way more efficient automated
reality that’s an exciting thing that we start to get into we expected it to be
really just for the construction industry but we found a lot more uses in
architecture and design than they expected so in this case whether it is
sight man’s you need to be able to show client or physical scale models we can
augment those with diagrams details with animations if you look on the left there
we’re pulling in metadata along with the elements so that you can actually look
at and know what this stuff is right there was five oh yeah 360 renders that
you can on the live for tabletop also another example just using this in
one-to-one this was a project we did for pollinator which was a tea
I call it a beat Janet is not a human focused interior designing laboratory
where they were wanted to be able to test out different kinds of layouts in
the space with humans in mind focus more on how people actually use the space
so we set this up with them using the same same busy technology that is in the
tabletop version so that that stuff that’s already happening we went to
Helsinki recently for the World Summit on the digital built environment and God
to have an impressive survey of what people are doing right now to push the
industry forward and to understand a little bit about where where the
industry is going for those who are not in the architecture world then is
something that’s important to understand Building Information model in the past
week which are lines then we begin to you know extract those lines into
three-dimensional forms with Building Information modeling it’s actually a
database of dollars more than it is a 3d model it realizes something with 3d
models but a wall isn’t a computer rectangle it is a ball with information
about that is to our model alright start where they stopped so the industry is
moving into them and there’s been a lot of adoption but so far it’s not meaning
the value of the BIM is not being extracted that way it can and so there’s
a lot of push to be able to work with them and more instead of just modeling
and making drawings it helps make you this is a push to have in based
permitting so instead of building a model like that’s turning it into a
drawing and I’m getting that drunk permitted if they get their way you can
save hundreds of hours of drawing and just get the permit right from the
information rich model which lets people then use more of your time than money
actually making that stuff this is a company event in Helsinki that is has
made the tool to design utility rooms in VR because they’re
extremely complicated 3d spaces that have to all interact and drawings are
very difficult way to do it so they have all the different kinds of elements in
there and they can drag and move and design the entire system and then export
that to them and have it in German or that you get all really cool team I want
to see that kind of thing happening more uses more trainees Helsinki is one of
those cities that is pushing to have open information so here when she for
automatically they’re with us and he hold in the publicly available C model
data photogrammetry version and ends up being version of their city that anyone
can access we pull it into the net repeat and tried really hard to get it
aligned there needs to work aligned they are with the real world that works being
done you actually a month or two ago Hugh I owner was here they’re working on
the Eric cloud that’s a really exciting project and we’re excited to see where
that goes but it’s having this information that people can work with
and access without having to pull different drawings its kind of
interpreted he’s really really excited now this is the park right turn profit a
little bit and we can all look back at what I’m saying
but there are some things that are fairly predictable and inevitable we
don’t know how the exactly these things will happen but the DAC industry has
been going a long time without increasing its productivity if you look
at value created her in the how it works and designed to become
more complicated as technology increases and standards increase with fire safety
seismic safety and so it’s been kind of steady but it seems like that’s about to
change a lot as some of these automation tools happen so the big big change I see
is that X hour starts to be married with machine learning and the two places
where this really matters is intuitive design environments and spatially aware
construction automation I actually wrote them in this case because that’s very
clear things and the cool part is where here this B are made up another whole
very X are related issues that are going to really revolutionize the industry so
intuitive design environments like we were looking at with that the mechanical
engineering that can push much further as we are able to do the command of
gestural human focus design that humans are good at and let those machine
learning and take care of a lot of the interpretation of that that ends up
being most of context job right now where we are just going back and forth
and trying to nail down those details that are extreme roads
I guess the kind of thing that algorithms are better at than humans but
like humans do parts of humans are good at the second part of that is spatially
aware construction automation meaning that to really have these buildings take
advantage of the same kinds of processes that make actually has taken advantage
of where things become really efficient you need the computers who need the
machines to understand the space in which they’re working and that’s what’s
happening with XR I mean they are is a big part of this as a little example of
this to try to Express it’s much bigger this is me with the
magic need out at how hard scanning these historical trees the giant branch
broke off there and here’s now a record of it Jake so I went out there this
scanning hat then as a experiment recently I went into unity and brought
up them all in community and then created a virtual scanner so these
things can go together and you can start to have machines of understanding the
spaces that they’re in and understanding what is in those spaces so they can work
directly with that then you get this that’s definitely awesome but when you
look at this here here’s a robot navigating a space it is an
understanding a space exactly the way that the magic leads of understanding
space and then it is creating on the fly at a nav mesh which is something that’s
standard in the game development software suite this is this is just PR
with robotics attached to it and all the work that this community is doing here
is going to really change where the industry is going we don’t know how we
don’t know who exactly but I’m really excited to see it I think that’s it for

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