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How Californian Children Study Oceans?

How Californian Children Study Oceans?

How Californian children study oceans? Hi! Welcome to the first video on MDM Live YouTube Channel! By the end of this video you will learn what it takes to be a UI/UX designer in real life. So, hit the subscribe button to stay tuned for other projects reviews. Nowadays, you guys are aware of a sad fact better than me: the generations Y and Z are for multiple excuses not so interested in discussing modern science, let alone ocean ecology, plastic solution issues and other truly essential topics. Everyone is so desperate to be rich, cool and famous that kids perceive it as a normal behavioral factor when its not. To solve this problem, let me present you Quest for Ocean Discovery. It is an interactive ocean research educational quest for children aged 10-17 years who have to go through 5 levels in order to reach the final destination which is submarine transmitting living ocean on-line. You might hear fish swimming, follow the underwater life for 10 minutes or so in your personal profile on the platform. The idea’s authors are Californian organization the Quest Institute that specializes on developing educational portals for younglings and Monterey Bay Aquarium Research Institute’s scientists. To involve you more into this video’s mode, let me know what is your fave game in the comment section below. Moving further, here you can see the presentation where the Quest institute’s and Aquarium Institute’s researchers and scientists inform our design specialists about the portal’s user demographics → user goals and challenges → metrics and formed hypothesis → user scenarios and experience map. After receiving this full course of customer experience, now I am showing you the mock-ups that our design specialists created at first place. Here you can see the mood board that deemed to be unnecessary some time later for the reason that the portal’s owners decided to transform this entertaining tutorial website into a more of game-like format so here are the wireframes our designers made and many others. Now let’s go and ask one of our experts why he decided to come up with such specific stylistic choices? Initially, it was assumed to use futuristic motives (neon, holograms, all sorts of different features), After the first concepts’s revision, the Institute leader – Stephen insisted on concept change so I got to do some more research. During the research, I accidentally found a 3D model of bright-yellow submarine. I showed it to your staff and they thought it was great , playful and toy-like. So, basically, it’s the story of one
accident that leads to final concept and visuals of this project. Regarding to the game’s main concepts, users enhance their knowledge in upper/mid/floor ocean systems, physical oceanography, climate change, chemistry and so much more. With the help of this program, a child sees that: “Oh okay, its not that horrifying, on the opposite, is useful and really valuable”. The core philosophy of this platform is to teach children that everything that seems difficult and scary to operate at is surprisingly so fascinating and even cooler than other regular jobs young people chase after just to live a normal and stable life. Thank you so much for your time and attention, I hope you guys have enjoyed this video, so Like and Share it with your friends and family! I am very curious if you guys have any questions/desired topics for further videos’ content, comment down below and remember to subscribe to keep up! I’ll catch you soon.

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